

They cower in fear and hide behind objects, hoping to be saved before ultimately getting harvested and destroyed by the robotic enemies.Playing as the protagonist in the game, it’s your job to completely eliminate the enemies in each area, while saving as many of the humans that you possibly can. Humans have become so dependent on technology, that when artificial lifeforms become sentient and start to take over the world, there’s literally nothing they can do about it.

Nex Machina tells a tale that takes place somewhere in our future. You control a space pilot as he moves between different rooms, wiping out the approaching waves of robots and saving the last humans. Teaming up with a studio that has perfected the genre was unquestionably going to be a recipe for success.
RESOGUN VS NEX MACHINA SERIES
Nex Machina is a collaboration with Eugene Jarvis, an American game designer and programmer famous for the Defender and Robotron: 2084 games in the 1980’s, and for the Cruis’n series of racing games in the 1990’s. It should come as no surprise then that this one is also another home run for the studio, and has reaffirmed my love for this genre. Undeniably the best developer around when it comes to twin-stick shooters, Housemarque has made a name for themselves in the industry with fantastic games such as Resogun and Super Stardust. There’s one word that can be used to describe Housemarque’s latest release, Nex Machina.
